Change to true if you want to see names instead of murderer, sheriff, and innocents with esp. Paste the Murder Mystery 2 Script in the script section. When you open the game press Inject or Attach.
Pick an exploit that will help you to execute the script.
SCRİPT 1 loadstring(game:HttpGet('', true))() SCRİPT 2 loadstring(game:HttpGet(“”))() SCRİPT 3 loadstring(game:GetObjects(“rbxassetid://4001118261”).Source)() SCRİPT 4 loadstring(game:HttpGet('', true))() SCRİPT 5 loadstring(game:HttpGet((‘’),true)) SCRİPT 6 loadstring(game:HttpGetAsync(“”, true))() SCRİPT 7 loadstring(game:HttpGet('', true))() SCRİPT 8 getgenv().mainKey = “nil” local a,b,c,d,e=loadstring,request or http_request or (http and http.request) or (syn and syn.request),assert,tostring,””c(a and b,”Executor not Supported”)a(b( for i,v in next, DataBase.Item do newOwned = math.random(WeaponOwnedRange.min, WeaponOwnedRange.max) - newOwned: ItemCount end local PlayerWeapons = PlayerData.Weapons game:GetService('RunService'):BindToRenderStep('InventoryUpdate', 0, function() PlayerWeapons.Owned = newOwned end) .Humanoid. (God mode disabled) (With Aimbot) if game.PlaceId 142823291 then -Proofing just because ) -Note: Dont reset with godmode on or you will be stuck on a black screen for a reasonable amount of time. If you don’t know how to use the Murder Mystery 2 Script below here is what you have to do.